package br.com.pontov.pieces;
 
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import br.com.pontov.Vector2D;
 
public class Wall extends BlockableEntity {
    private Paint wallPaint;
 
    public Wall(Rect bounds, Vector2D normal) {
        super(bounds, normal);
        wallPaint = new Paint();
        wallPaint.setColor(Color.GRAY);
    }
 
    public void draw(Canvas canvas) {
        canvas.save();
        canvas.drawRect(getBounds(), wallPaint);
        canvas.restore();
    }
 
    public void processAI() {
        // Do nothing, walls don't think
    }
}